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The Amiga really struggled to handle Wolfenstein/Doom clones due to the layout of it's video memory making if even harder for the already-slow CPU. The chips th
by bluescrn 3y ago
The Amiga really struggled to handle Wolfenstein/Doom clones due to the layout of it's video memory making if even harder for the already-slow CPU. The chips that made it great at 2D games held it back at 3D.
This new engine is an absolute masterpiece of Amiga coding. The many mid-90s attempts to do similar things tended to need more powerful Amigas (at least an A1200, preferably with an 030 or better accelerator card and extra RAM) for less impressive results.
- johnnyworker 3y agomore info: http://oldwww.nvg.ntnu.no/amiga/amigafaq/AmigaFAQ_16.html http://oldwww.nvg.ntnu.no/amiga/amigafaq/AmigaFAQ_16.html