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A quick removal of your network cable proves it a hoax. I almost want to learn JS and Node to build a real one. Just to spite the OP.
by unimpressive 15y ago
A quick removal of your network cable proves it a hoax.
I almost want to learn JS and Node to build a real one. Just to spite the OP.
- stcredzero 15y agoI do want to build a real one. However, I was going to build in command lag as part of the game. Weapons would be player "aimed," but they would be beam weapons that would activate if there were a weapons "lock" and if the ship were pointed in the right direction. There would also be missiles and area effect weapons. The point is to design a game based on dodging and positional tactics.
- unimpressive 15y ago>The point is to design a game based on dodging and positional tactics. Sounds familiar... http://en.wikipedia.org/wiki/Spacewar http://en.wikipedia.org/wiki/Spacewar! PS: If you could do the awesome phosphor glow of the oscilloscope that the PDP used for a display; It'd make your game even more awesome.
- stcredzero 15y agoSounds familiar...(Spacewar) I'm old enough to have played the Arcade Cabinet version of this game as a kid. Not exactly what I'm talking about, but perhaps an inspiration. PS: If you could do the awesome phosphor glow of the oscilloscope that the PDP used for a display; It'd make your game even more awesome. I'll keep that in mind.
- unimpressive 15y ago>I'm old enough to have played the Arcade Cabinet version of this game as a kid. Not exactly what I'm talking about, but perhaps an inspiration. I knew it wasn't exactly what you were talking about, but the general concept is similar. I like to think of it as an improved iteration. >I'll keep that in mind. If you're not sure what it looks like: http://www.youtube.com/watch?v=7bzWnaH-0sg http://www.youtube.com/watch?v=7bzWnaH-0sg Though for the sake of modern players eyes, pretend that the flickering never happened. (; (More footage showing a full round: http://www.youtube.com/watch?v=MvGzAvNLcew http://www.youtube.com/watch?v=MvGzAvNLcew) EDIT: Considering what you've said in other comments. Maybe the best way to implement this would be a skin that players can buy as an upgrade?
- ragmondo 15y agoNooooo. Use http://en.wikipedia.org/wiki/Xpilot http://en.wikipedia.org/wiki/Xpilot instead ! Far more fun.
- astrofinch 15y agoYou should make ships distinguishable so informal alliances can form.
- calebmpeterson 15y agoYes. Please do.
- bitwize 15y agoThere's a real one, it's called xpilot. Not browser based, but still MMO.
- unimpressive 15y agoYeah. But the whole point is that it's an cool HTML5 demo.
- farnsworth 15y agoI worked on a Node-based multiplayer Snake game for a while last summer, and was really excited to see this post. I was hoping the code would be public so I could see how he handled the sync issues. Took me a few minutes to figure it out... disappointment of the week. If anyone is curious or wants to hack on something like this, you could check out my (unpolished) code: https://github.com/roblourens/nodesnake https://github.com/roblourens/nodesnake . My first crack at both Node and a multiplayer real-time game. Edit - and the game is still live at http://aws.roblourens.com/ http://aws.roblourens.com/ but looks like it may be a little buggy yet - I wish I'd known something like this was going to be on the front page of HN, I would have taken another look at this project and tried to have a polished demo!
- tomg 15y ago> I almost want to learn JS and Node to build a real one. Just to spite the OP. I've been doing just that for the last couple weekends. You can see the work in progress at: http://okayarcade.com/everybody-shoot-everybody/ http://okayarcade.com/everybody-shoot-everybody/ Note: The link will eventually die (since it's a really early iteration I quickly published when I saw this HN thread; you can't even shoot anyone else) when I take it back down. Uses ImpactJS, NodeJS, and Socket.IO. edit: Controls: arrow keys = move; edit 2: I'll probably be open sourcing the game (at least the non ImpactJS parts) once it's more production ready.