3 ms·
Depends on the game. First-person shooter? You're certainly correct. No reason AI can't get headshots 100% of the time and have zero reaction time to the pla
by Sohcahtoa82 3y ago
Depends on the game.
First-person shooter? You're certainly correct. No reason AI can't get headshots 100% of the time and have zero reaction time to the player coming into view.
Strategy games like Civilization? On hard difficulties, it's well-known that AI cheats. Probably because developing AI for a strategy game is pretty damn hard.
- MysteryChessBox 3y agoYeah, these games are usually complex enough that creating a bullseye expert system AI for it is very difficult if not impossible. Chris Crawford was already talking about artificially boosting an AI player because of the inevitable skill gap between a fair AI player vs. an actual human in 1982, I remember reading an article about the AI of Eastern Front 1941 for the Atari 800, I'm sure it's not this one from Byte Magazine but it shows similar ideas: https://archive.org/details/byte-magazine-1982-12/page/n97/mode/2up?view=theater https://archive.org/details/byte-magazine-1982-12/page/n97/m...