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> However, the Lens refraction requires all images and text to be WebGL At what point do companies skip DOM, and just draw to canvas? I'm fairly surprised they
by nomel 3y ago
> However, the Lens refraction requires all images and text to be WebGL
At what point do companies skip DOM, and just draw to canvas? I'm fairly surprised they haven't, at this point, since it could allow things like unblock ads.