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Demo of WebGL Lens Refraction
- PaulHoule 3y agoLove it even though it killed the “swipe to go back” gesture on my iPad.
- cptcobalt 3y agoThis is rad, ish. Slick with style I'd love to see more of. > Most websites use a mix of WebGL and HTML. "Most"? Bold claim. I don't think so. > However, the Lens refraction requires all images and text to be WebGL. This breaks a bunch of conventions. I wonder how this breaks accessibility. At the very least, it broke clean copy and pasting.
- lovegrenoble 3y agoExactly, preventing from copy/past at least )
- phero_cnstrcts 3y agoHmm.. did it not work for you? I could still copy even from iOS.
- tbaeder 3y agoNo idea what or why I would ever use this in an actual website, but I love the visuals. > Please use WebGL responsibly™. Yes. :)
- nomel 3y ago> However, the Lens refraction requires all images and text to be WebGL At what point do companies skip DOM, and just draw to canvas? I'm fairly surprised they haven't, at this point, since it could allow things like unblock ads.
- Alifatisk 3y agoThe bubble following the cursor freezes when scrolling.
- lelandfe 3y agoAn unusually bad Tympanus experience here. This on iOS Safari is blocking the ability to navigate by swiping, has poor and inconsistent FPS, and makes scrolling crazy. It does look pretty, though.
- JoeyBananas 3y agoI'm a major detractor of the React school of webdev. I don't normally like parallax scrolling or that type of thing. However, I admit this is kind of cool and it these sorts of techniques have potential