3 ms·
"integrated" in the sense that the SDK comes with a compiler, but it's not integrated in the same sense as OpenGL where the compiler is part of the driver. If
by Chabsff 3y ago
"integrated" in the sense that the SDK comes with a compiler, but it's not integrated in the same sense as OpenGL where the compiler is part of the driver.
If you can compile that code, then you necessarily have the compiler at hand. You can't make a simple single code file example though. The build system has to get involved somehow.
FWIW, I think this is a good thing. Any non-trivial 3D project is going to involve some kind of asset baking sooner or later, which makes the barrier of entry to that negligible. At the same time, driver-driven compilation is just too convenient and sticky. That's a bad combination.