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Vulkan, D3D12 and Metal all map to similar GPU hardware, so the basic concepts are also similar. They mostly differ in details like 'programmer ergonomics', de
by flohofwoe 3y ago
Vulkan, D3D12 and Metal all map to similar GPU hardware, so the basic concepts are also similar.
They mostly differ in details like 'programmer ergonomics', design philosophy, and of course platform-availability.
WebGPU is basically the cross section of those three native APIs.
- hajile 3y agoIsn't WebGPU far closer to Metal than to Vulkan or D3D12?