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I don't think OpenGL and vulkan are interchangeable in this case. I wouldn't really recommend a beginner to start with vulkan. Yes, OpenGL might have some "outd
by mardifoufs 3y ago
I don't think OpenGL and vulkan are interchangeable in this case. I wouldn't really recommend a beginner to start with vulkan. Yes, OpenGL might have some "outdated" concepts compared to vulkan but I don't think throwing someone directly to vulkan is more productive!
Plus, tutorials and in depth guides are much much more common on OpenGL, but that's probably a chicken/egg type of situation.
- flohofwoe 3y agoYeah both options are bad for beginners, at least for cross-platform 3D APIs (e.g. D3D11 and Metal are both nicely balanced and well-designed 3D APIs, but restricted to Windows or macOS). As other have said, WebGPU is probably the best cross-platform option right now. (also IME the tricky thing with GL information on the web is that there's a lot of really outdated and sometimes conflicting information around - e.g. worst case is you end up with code that mixes old and new GL concepts without realizing what's what)