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WebGPU is different because it's an abstraction of Vulkan, Metal or DX. Yes, the fragmenting is bad and annoying, WebGPU is the only graphics API that Apple agr
by TheRoque 3y ago
WebGPU is different because it's an abstraction of Vulkan, Metal or DX. Yes, the fragmenting is bad and annoying, WebGPU is the only graphics API that Apple agreed on and that would be truly natively cross-platform, but it's still new, lacking some features, and evolving.
- troupo 3y ago> WebGPU is the only graphics API that Apple agreed on It's was an API they and Firefox presented as a proposal for new graphics API. And it was Google who agreed to follow suit (they had their own proposal)