4 ms·
Regarding the last statement, segregation of game and engine is one way of thinking. But many a times, you do not need a full fledged map editor, sculptor etc.
by z3phyr 3y ago
Regarding the last statement, segregation of game and engine is one way of thinking. But many a times, you do not need a full fledged map editor, sculptor etc. You just implement the parts you need for your game.
- lawlessone 3y agoYeah Vulkans great if you are in the business of making Game Engines / or 3d tools. You are not going to want work in it developing your own game... unless you really want to, it shouldn't be necessary.
- bitwize 3y agoThat still needs to be seriously, seriously reconsidered in favor of basing your game on a major engine. There's just so much tooling and workflow around the big engines. Personnel to help will also be easier to obtain.