4 ms·
On the main point, yes, piracy on PC/mac was a huge issue. But then, Windows PC were in the same boat. Looking from the sidelines, Windows gave publishers a lo
by makeitdouble 3y ago
On the main point, yes, piracy on PC/mac was a huge issue.
But then, Windows PC were in the same boat. Looking from the sidelines, Windows gave publishers a lot more freedom in implementing anti-pirating (super invasive) features, and when push came to shove Microsoft stepped in to add OS supported anti-piracy features that the games could hook into (Microsoft using the same system for its own games).
I think we can at least blame Apple for doing nothing in a situation where a whole group of developpers are stuck with an issue that could be alleviated with the platform's help.
Irrelevant to the point, but Stadia was 3 year and half (nov 2019 start, to the death announcement on sept 2022, and actual shutdown on jan 2023). So basically the same span than the 2010 ~ 2013 miracle for Apple.
I forgot a lot about these early days (was absolutely not into PC gaming), for people in the same boat a nice refresher:
https://www.cultofmac.com/73192/why-2010-was-the-year-mac-gaming-got-real/ https://www.cultofmac.com/73192/why-2010-was-the-year-mac-ga...
The fun part being that 2010 span was triggered by Valve, so from beginning to end Apple just didn't do anything.