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Game consoles have huge userbases that purchase games, thus the incentive to port is higher. You can also develop them from a Windows machine because all the t
by TinkersW 3y ago
Game consoles have huge userbases that purchase games, thus the incentive to port is higher. You can also develop them from a Windows machine because all the tools are designed for that..
Mac userbase that purchases games is small, they need to make it easier if they want more games. And Apple also doesn't want you developing on Windows-- you need to use this bloody Mac.
- garrlker 3y agoHi, Metal isn't my favorite graphics API either but for what it's worth Metal was released before Vulkan, hence why they didn't use it (Apple should still adopt it though imo) > Game consoles have huge userbases They may not purchase as many $70 games but there are 1.5 billion iPhone users worldwide > they need to make it easier if they want more games Game Porting Toolkit is Apples initiative to give developers an easily accesible shim to make the porting process easier I understand that in the past it's been difficult to develop for Mac on windows, but GPT seems to be a genuine attempt by Apple to help companies port their games over to Apple devices
- astrange 3y agoApple actually does release Metal asset build tools for Windows, presumably so asset developers can work independently. https://mspoweruser.com/apple-metal-developer-tools-for-windows-10/ https://mspoweruser.com/apple-metal-developer-tools-for-wind...