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IGL doesn't translate shaders, so you still need a separate solution for that. Other options would be bgfx, or sokol_gfx, or WebGPU, or Vulkan+moltenVK, or eve
by modeless 3y ago
IGL doesn't translate shaders, so you still need a separate solution for that.
Other options would be bgfx, or sokol_gfx, or WebGPU, or Vulkan+moltenVK, or even full game engines: Unreal or Unity or Godot.