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100% this, Apple wants complete control over the distribution and tooling used on their platforms. While it does provide advantages for their hardware developme
by wronglebowski 3y ago
100% this, Apple wants complete control over the distribution and tooling used on their platforms. While it does provide advantages for their hardware development I think it just ties back to them wanting 30% of any application or gaming revenue.
- CharlesW 3y agoI don't see the connection. If Apple unveils a Game Porting Toolkit with Vulkan support, that won't affect the 30%/15% App Store fee.
- giancarlostoro 3y agoPC games that could be ported to Mac and published on the App Store are less likely to do so since there's a lack of support from Apple's side. They care more about mobile games it seems.
- JimDabell 3y ago> them wanting 30% of any application or gaming revenue. 15%. They only charge 30% to people making more than a million dollars a year through the App Store.
- nostromo 3y agoThe answer is pretty simple: Apple doesn't care about gaming. This goes back to Steve Jobs who didn't like gaming and apparently saw it as a waste of time. John Carmack mentioned this from his time working with Jobs. Apple is now a leading gaming company -- not because they want to be, but because they're in a billion pockets and lots of those people enjoy gaming. The reason the tooling and developer experience sucks is because Apple doesn't have an advocate for gaming at the VP or C-suite level.