3 ms·
There were definitely many free to play games that would be overly negatively affected. I’m not sure why folks appeal to a smug sense of “well I can do math”.
by dagmx 3y ago
There were definitely many free to play games that would be overly negatively affected.
I’m not sure why folks appeal to a smug sense of “well I can do math”. You most certainly cannot account for every single case.
Free to play based on their initial plan of install based metrics with no revenue cap would have become infeasible unless you also happened to use Unity’s ad network.
- ffgjgf1 3y ago> would have become infeasible Considering how high CPI is for mobile game ads ($0.2 to $2.5 or so depending on country) I don’t believe that would have been the case. Of course the fees would still be significant for a large proportion of F2P developers and possibly crushing for those who make very little per user. > I’m not sure why folks appeal to a smug sense of “well I can do math” I was aiming that entirely towards the people who were focusing on the $.20 fee. Doesn’t make Unity’s announcement/model any less stupid but I’ll reiterate that only those who can’t do basic math would’ve ended up paying that much.