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1080 Snowboarding was a gem not matched for a long time. The reason it was so good was because the chief coder, Giles Goddard, was an avid snowboarder and intui
by mips_r4300i 3y ago
1080 Snowboarding was a gem not matched for a long time. The reason it was so good was because the chief coder, Giles Goddard, was an avid snowboarder and intuitively understood what it should feel like. He modeled the friction of the board relative to the contact patch it makes with the snow. I don't think any other game tried to do this outside of racing sins for quite some time.
- pipes 3y agoYes, it's a pretty amazing story of a westerner working at Nintendo. Bizarrely I worked with a guy who worked with him. I dont work in the games industry but this guy had. Roughly he said he was genius. I didn't realise until after I left that job that he was talking about the same guy who led 1080 development. He was just talking about the mario 64 squishy face that can be pulled and stretched. Saying he knew the guy who programmed that. (Given his background I don't doubt the story)