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Unity lacks good technical direction. They are wasting so much money building and rebuilding the same features over and over again, or on half baked features t
by initplus 3y ago
Unity lacks good technical direction.
They are wasting so much money building and rebuilding the same features over and over again, or on half baked features that aren’t useful to 99% of their user base like DOTS.
- wilg 3y agoYes, their core offering is suffering from deep technical debt and glomming on weird services won't fix it. They need a hardcore engine team that's empowered to do real stuff for real games.
- jay_kyburz 3y agoProbably because they are so large, there is a lot of variation in the quality of various features. I think they did a great job with the new UI (quite old now) The transition to prefabs inside prefabs seems to have gone smoothly for us, and updates to the editor itself seem well engineered. It was probably a mistake to split the renderer. And its not great that it took _years_ to bring the URP back up to the level of the old renderer. We only just upgraded to the 2022 LTS and only just got shadows on point lights back. They have been missing for years! The new input system works well, seems like good technology, but a little over complicated and documentation struggles because such a big system. I wish they were simply more prescriptive of how it should be used. The addressables are a total fuck up. They push it very hard in the documentation but every time I have to interact with it I wish we had just dumped everything in a resource folder. I can't comment on the DOTS because I never played with it. My favorite parts of Unity are the oldest parts.
- raincole 3y ago> The addressables are a total fuck up. They push it very hard in the documentation but every time I have to interact with it I wish we had just dumped everything in a resource folder. At one point we finally gave up and just dumped everything in Resources and StreamingAssets. And that's... it? We even removed the Addressable package completely from dependencies.
- johnnyanmac 3y agoNah, dots is crazy useful. Even if you're not making a large 3d game DOTS does wonders for simulation style of games. But yes, DOTS needs a lot of time to simply polish what is there instead of expanding on whatever they are doing.