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> Surely the new pricing is the solution to that? Not directly. $1,625,000,000USD spent buying Wētā. $4,400,000,000USD spent buying IronSource (I think? It's
by Nition 3y ago
> Surely the new pricing is the solution to that?
Not directly.
$1,625,000,000USD spent buying Wētā.
$4,400,000,000USD spent buying IronSource (I think? It's a weird deal).
At 20c per install, every person in the world would have to install four Unity games just to make back what was spent on those two deals. At the lower 1c per install rate, everyone in the world needs to install 75 Unity games.
I've probably got the actual cost of the IronSource dal wrong, but there's also salary for what is apparently 9000 employees. Maybe $500,000,000USD/year for that?
It seems like the goal is to use promises of not having to pay the fee as leverage to get devs buying their brand of related services. For instance, they suggest you might earn "credits on the Unity Runtime Fee based on the adoption of Unity services beyond the Editor, such as Unity Gaming Services or Unity LevelPlay mediation for mobile ad-supported games."
- tyrfing 3y agoCash total for both of those deals was $1B, rest was just stock.