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>mainly because android is multiplatform and rust, by it's nature, is only available for what it's built for Android is one platform: android. I thought rust w
by shopvaccer 3y ago
>mainly because android is multiplatform and rust, by it's nature, is only available for what it's built for
Android is one platform: android. I thought rust worked across multiple operating systems.
>Rust doesn't have a GC so it'd (likely) have a lower memory consumption and could possibly be lighter on the CPU.
So what? I have never used G.C.
>Native compilation helps mainly with startup time and memory consumption. It's not exactly great for runtime performance as it takes away some key optimizations.
That is fair I suppose
I think the main benefit of rust/c++/ndk on android is that I can just port desktop programs and I don't have to learn android's java/kotlin and sdk.
- wiseowise 3y ago> Android is one platform: android. I thought rust worked across multiple operating systems. Operating systems, not architectures. You'd have to cross-compile your application 4 times if you want to support all arms and x86s. > I think the main benefit of rust/c++/ndk on android is that I can just port desktop programs and I don't have to learn android's java/kotlin and sdk. It's not "just" port desktop programs. Android doesn't even use glibc.