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I've been trying VR headsets since the first Oculus Dev Kit. Apple has solved most of the problems plaguing other headsets. The only remaining problem, which i
by Geee 3y ago
I've been trying VR headsets since the first Oculus Dev Kit.
Apple has solved most of the problems plaguing other headsets. The only remaining problem, which is a huge problem, is weight and size. VR headset should be as effortless to wear as a pair of headphones. It's absolutely not a "software" problem, i.e. a lack of a killer app.
The problems they have already solved:
- Controllers and user interface (VR controllers and their associated interfaces are atrocious; you basically need to "shoot" at interface targets like shooting a gun, lol)
- Eye-tracking also makes "retina" resolutions possible with less compute, thanks to foveated rendering
- Low-latency/high quality AR
- Spatial tracking without external base stations
- Weight reduction with wired external battery
However, I'm afraid they'll need to scrap everything. Bigscreen Beyond is the form factor they should copy. It's just under 200g. Add extremely lightweight cameras for eye/spatial/hand-tracking. Remove everything else, like auto-adjusting IPD and the external display. Move compute to the battery case or stream it wirelessly from an external device. This would allow better thermals as well, and a fan wouldn't be needed in the device. High-resolution AR might have to go as well (although it might be possible to reconstruct from low-quality cameras).
I'm also waiting for Beyond to copy what Apple has done, and add wireless streaming. For PCVR in general, compute should be wirelessly streamed to/from a PC, and battery should be wired, like Vision Pro.
- verdverm 3y agohttps://visor.com https://visor.com is the vision pro on the cheap. The founder talks about his discussions with BB, and iirc, they do not want to add cameras
- Geee 3y agoSeems really interesting! Too bad the website doesn't really tell what it's capable of. I skimmed the FAQ and it said it has two high-resolution cameras for AR.
- verdverm 3y agoThis interview is the best I know of https://www.youtube.com/watch?v=5ic_uqEGI18 https://www.youtube.com/watch?v=5ic_uqEGI18 MRTV is a great channel for all things VR/AR
- Geee 3y agoI wonder what their trade-offs are for not supporting games. It seems to have everything. Maybe the 6-dof spatial tracking isn't good enough.
- verdverm 3y agoThey are 100% focused on work applications, so devoting developer time to supporting that is not in their roadmap. They say they will not lock it down and will support community modding. There are also differences in optics. Game headsets tend to have fewer pixels at the edge, and iirc, they want to have optics optimized for work use cases.