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> Not sure why that is a "no." Just consider how much live action content an unskilled teen can produce vs how much CG content they can produce. The labor dif
by jayd16 3y ago
> Not sure why that is a "no."
Just consider how much live action content an unskilled teen can produce vs how much CG content they can produce. The labor differential is massive. Making movies is hard but making immersive CG is on a different level.
As far as democratizing 3d content creation, I think live action depth aware capture on the iPhone is the immediate path forward.
- fidotron 3y agoYou have been able to buy decent stereo 360 cameras off the shelf for years. The current serious producers have built their own cameras, but these tend to come with an expensive pipeline of compositors to make up for a lack of willingness to automate position and color calibration. The problem, as I alluded to earlier, is creatively it is far closer to theater than cinema, and many people want to make cinema.