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What I saw from Apple's announcement a few months ago actually impressed me. It's clever in how it allows repurposing of their existing 2D content (applications
by jillesvangurp 3y ago
What I saw from Apple's announcement a few months ago actually impressed me. It's clever in how it allows repurposing of their existing 2D content (applications, movies, etc), some 3D content (games, 3D movies), and probably an initially very limited number of dedicated AR/VR experiences.
Content is king here and whoever launches hardware faces the empty room problem of having a lot of potential but no content to realize it. The Apple vision pro makes for a really great way to enjoy 2D content. So, it's immediately useful that way just as a really premium way to enjoy that content. Using it to just interface with your normal desktop apps also seems highly useful. It's cheaper than getting Apple's really expensive screen and offers more screen real estate.
None of that really requires new content. Then there's a huge back catalog of 3D movies, which have been coming out in cinemas for nearly 2 decades now that as of yet have struggled to reach home audiences. The deal with Disney seems like it is a smart move here. Disney has no other way to sell their 3D content right now. 3D television failed and it seems most streaming services aren't interested so far. And finally, there is of course a lot of game and VR content out there that can be adapted. Apple's new game porting kit is a strong hint that they are interested in tapping into that.
All of that before developing new content specifically for this device. That's a smart move and it stretches the use of this device beyond just gamers. My guess is that if they can scale production, it will sell really well. And then the dedicated content will ramp up over the next years.
Others may copy what they do technically but getting a content strategy together is much harder. Meta and Valve have bits and pieces of it. Same for Sony. But is it enough? I think they need to up their content game. Apple has that nailed it seems.
- jayd16 3y agoLeveraging iOS apps and the app store is a nice position for Apple to be in. I'm still a bit skeptical that most apps will easily convert from multitouch to look-and-pinch. Funny enough, meta does actually have Android apps running in headset. The licensing battle is the bigger issue. I wonder if Meta have a plan to take on flat Android app uploads if it looks like this is the way AR takes off.
- jillesvangurp 3y agoThere is more content than just the IOS content. Most desktop apps would be a lot easier. And you can use your existing keyboard, mouse, or trackpad.
- smoldesu 3y agoTrue, but that's also the case for the Quest as well. If the majority of these apps are being written and ported with cross-platform 3D engines, you could probably have a similar experience on both headsets. Even the first-gen Quest supports hand-tracking, web browsing and Bluetooth peripherals.