3 ms·
Which is why I always found it funny to see consoles using unified GDDR for CPU and GPU. But you can optimize around the limitation (within reason) and don't h
by HappyDaoDude 3y ago
Which is why I always found it funny to see consoles using unified GDDR for CPU and GPU.
But you can optimize around the limitation (within reason) and don't have to content with a general non-specified OS.
This is why I do wonder about the path not taken with the 1T-SRAM that powered the Gamecube/Wii. It was designed purely with low latency in mind but I don't think it scaled well.