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Unfortunately, nothing in computer vision's ever as trivial as you might imagine, or as it should be.
by apu 15y ago
Unfortunately, nothing in computer vision's ever as trivial as you might imagine, or as it should be.
- joshu 15y agoTrue. But I bet you'd get 80% of the way there with canny + hough.
- apu 15y agoI ended up spending most of the day on it and it's more like 20% with that combo. Fortunately, I found a better way that does get me to 80% or so.
- joshu 15y agoNo kidding? What's working?
- apu 15y agoFull writeup coming soon! (I'll comment here with a link, in case it doesn't make front-page.) Getting the lines is not the hard part, but rather, reasoning about the regions enclosed by them to find the panels. I'm not totally satisfied with my current solution (it's a bit hacky), so I'll try to tweak it a bit, but in any case, results will be posted soon.
- joshu 15y agoso you're trying to solve the "upper corner square" of an item, rather than the "approximately first third" of a linear one? also, i wonder what his UI works like? i bet you can do this in two clicks of a human per comic.
- swah 15y agoBut, but... square detection!