3 ms·
Let's take a spinning cube as an example. I don't see it "in front of me" or as an overlay on top of my vision (I can do this tho, it's just not the default and
by nilsherzig 3y ago
Let's take a spinning cube as an example. I don't see it "in front of me" or as an overlay on top of my vision (I can do this tho, it's just not the default and I have to concentrate to create such an overlay). It's hard to describe, I can just see the cube and as soon as I try to focus on the soundings (to find out if there are any) they start to exist but they don't until I focus on them.
Imagine a videogame rendering engine, which only renders things the player is actively looking at, not just the field of view, but just the smallest possible point of focus.