2 ms·
I can't help but notice that the days are continuous, with not many (two day) gaps in between.
by loa_in_ 3y ago
I can't help but notice that the days are continuous, with not many (two day) gaps in between.
- FirmwareBurner 3y agoIt was a start-up where he was a founder and major shareholder, and Quake was his own pet project, so of course he worked nearly 7 days/week. Not only was the future of the company at stake but he also enjoyed doing it. Then AAA game studios saw this and thought that game devs just love working 7 days/week for peanuts even if it's on other people's companies and other people's projects.
- shortrounddev2 3y ago> Not only was the future of the company at stake but he also enjoyed doing it. The business concerns were not a major factor for Carmack. He was against expanding the business and the company was making plenty of money with a lot of cash to spare. They had other projects other than Quake that were making them money. Had he really cared about the health of the business, he wouldn't have lashed out so much at other developers working on things other than Quake. He simply thought the company should basically work on one project at a time.
- chandler5555 3y agofound more of his logs by googling and my favorite is that he worked on xmas and new years eve in 1997. impressive focus
- deleted 3y ago[deleted]