8 ms·
I assume there is no double slit diffraction pattern until it is observed, and when that observation occurs - the universe has no information on which slit the
by monkeycantype 3y ago
I assume there is no double slit diffraction pattern until it is observed, and when that observation occurs - the universe has no information on which slit the photon or electron went through - it was not observed - it went through neither/both.
My use of programming terms to describe this is both a nod to 'gosh this game engine has great memory management and algorithmic efficiency' but also me thinking about the relationship between the fundamentals of programming and the fundamental nature of information.
When programming we understand that time is simply a matter of cycles of information processing, and that space in a rendered 3d game is not real, but a representation of relationships between data structures,
and it's interesting to think about what computers - machines built in this universe from the stuff of this universe - are revealing about the nature of this universe.
I know that it is easy to mock computer metaphors as the next iteration of the universe is a clockwork,
but the people who thought the universe was a clockwork were not wrong, they were taking a small step forward. They had a new metaphor which gave them additional insight that they had not had before - a model built in this universe from the stuff of this universe that shed new light on the nature of the stuff of the universe. This is what a computer is, it is an object built of the stuff of this universe that has given us new insight in the nature of the stuff of this universe.