4 ms·
> Remember back when your adlib sound card couldn't play the sounds of your game? No, I don't remember that. If anything, I remember most games supporting noth
by AshamedCaptain 3y ago
> Remember back when your adlib sound card couldn't play the sounds of your game?
No, I don't remember that. If anything, I remember most games supporting nothing but adlib and practically every other device having either a literal OPL/adlib chip or some other type of hardware/software adlib emulation.
There was no impediment whatsoever to creating an adlib-compatible card *, and in fact, many manufacturers did create clones. It perfectly illustrates Doctorow's point.
* Patents being the glaring exception, which forced "creative" solutions (e.g. later Creative cards).
- taeric 3y agoSound blaster was far and away better than adlib... if you had a sound canvas, you were showing off. :)