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There may be some design issues with this. First, the graphics depend on color and don't lend themselves really well to a monochrome display. We may try to emul
by masswerk 3y ago
There may be some design issues with this. First, the graphics depend on color and don't lend themselves really well to a monochrome display. We may try to emulate another intermediate shade by flicker in order to overcome this, which should be possible on a 60Hz display. But, even we should solve this, the max RAM configuration for the PET is 32K (30K of this actually available to a program) and the game looks to be bigger than this. (Mind that the C64 has double the total memory. The file size of that program is actually 37.68 K. So we may have to strip some features or levels.)