3 ms·
Actually there is already a market like this they are in - game. Most Gpu used are low to mid-range see steam. The AI has to and will go down to that level fo
by ngcc_hk 3y ago
Actually there is already a market like this they are in - game. Most Gpu used are low to mid-range see steam. The AI has to and will go down to that level for using or gaming. You cannot just have game for intel … you did. Then steam work hard and realize the steam deck. You can have total different software like j and a did. Hence you really can’t have 1 N to rule for long. Do thank for it and all the fish, without it we might be still doing Gpu for numerical computing research.
- Qwertious 3y agoAI doesn't have all that much application to gamedev - people think "videogames have lots of AI", and don't realize that "game AI" and "stable diffusion/GPT AI" are about as related as Java and Javascript. Game "AI" is meant to be fun to play (and win) against, they're not meant to be smart; that's why zombie games are so successful. Most "game AI" are finite state machines, throwing a neural network at the issue would be absurd overkill. I'm sure there will be some AI applications in games (like procedural world generation or such, perhaps) but it's not the obvious connection that most people think.