3 ms·
Can we just get wgsl compute good enough and over the line instead, and do away with these moats?
by raggi 3y ago
Can we just get wgsl compute good enough and over the line instead, and do away with these moats?
- mschuetz 3y agoNot happening. WGSL wants to support the lowest common denominator, so it'll always mainly be a 5-year old mobile-phone API. Also if you want to beat CUDA, you'll need some functionality that's completely missing in compute shaders, especially WGSL. Like pointers and pointer casting (and that glsl buffer reference extension is the worst emulation of that feature I've every seen).
- raggi 3y agoThe language extensions feature is designed to provide these kinds of facilities is it not?