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This is really cool. It's impressive how mario-like it can look and feel like using just petscii. There's also 8 Bit Guy's Attack of the Petscii robots: https:
by city41 3y ago
This is really cool. It's impressive how mario-like it can look and feel like using just petscii.
There's also 8 Bit Guy's Attack of the Petscii robots: https://www.the8bitguy.com/product/petscii-robots/ https://www.the8bitguy.com/product/petscii-robots/
is Petscii/Pet seeing a little resurgence?
- doomlaser 3y agoDigiloi is another cool Petscii platformer from a few years back: https://www.youtube.com/watch?v=7UNMSeS5l4k#t=30s https://www.youtube.com/watch?v=7UNMSeS5l4k#t=30s
- city41 3y agoThat one might be the most impressive one yet.
- jen20 3y agoWorth noting that while Digiloi is quite impressive (and definitely PETSCII!), it doesn't run on a PET so far as I can tell?
- masswerk 3y agoThere may be some design issues with this. First, the graphics depend on color and don't lend themselves really well to a monochrome display. We may try to emulate another intermediate shade by flicker in order to overcome this, which should be possible on a 60Hz display. But, even we should solve this, the max RAM configuration for the PET is 32K (30K of this actually available to a program) and the game looks to be bigger than this. (Mind that the C64 has double the total memory. The file size of that program is actually 37.68 K. So we may have to strip some features or levels.)