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This would probably drive all the hobbyist to learn something open source like Godot, wouldn't it? This would mean Godot would be the thing worth investing for
by nullptr_deref 3y ago
This would probably drive all the hobbyist to learn something open source like Godot, wouldn't it?
This would mean Godot would be the thing worth investing for.
- croes 3y agoIt does not affect game developers, but only VFX artists who have never had to pay anything so far.
- dragonwriter 3y agoNo, it doesn't affect game developer hobbyists (actually, if anything, it makes them more secure, since Unreal would have a broader pool of paying clients and less beed to squeeze low-revenie games before they can afford it.) Unless you mean, e.g., movie-making hobbyists where they go from never having to pay to having some (probably, as currently exists for games, based on a revenue threshold) some condition where they would have to pay, which might drive some of them to a different toolchain, though if it is setup similar to gaming, it won't affect most hobbyists unless they have way unexpected success, so probably shouldn't rationally affect hobbyiat choices much.
- Snafuh 3y agoTim Sweeney confirmed on Twitter there will be a revenue threshold just like for game dev. Small time studios or individuals won't have to pay unless they make money. Lots of enterprise customer paid before already anyway for Epic's (questionable) support
- zlg_codes 3y agoWhat incentives are there to learn Unreal if the money you make with it will be dipped into? That percentage is subject to change, too. I don't want the success of my game to ride on paying my game's protection/engine licensing fee. It's hard enough to make money with a game and Unreal makes it harder.
- nrb 3y agoUnreal can make your game possible in the first place depending on your required functionality, timeline, and budget. That can be a mightily powerful incentive.
- jlarocco 3y agoLooking at it from the otherside, what incentive is there for them to pay teams developers to build Unreal Engine, and then let you use the technology for free and get nothing when your product takes off? By all means, if you don't like the terms don't use the engine, but it's hard to take it seriously when you make it sound as if you're doing them a favor using their engine for free.
- zlg_codes 3y agoOh I understand it's a business. I'm just making it clear why I'm not biting, on the off chance Epic employees are here. Businesses should study their markets. Sadly, many people in the market are completely fine giving away things to get shiny, even giving up revenue. So until standards of customer treatment rise, we'll be dealing with various levels of SaaS. Except some of us just aren't buying anything, due to the terms and lacking perceived value. If Unreal works for you that's fine. Why do I have to like or buy it?
- donio 3y agoFor everyone else it indicates that Epic is willing to change the terms on you when it suits them.
- deleted 3y ago[deleted]
- rockemsockem 3y agoNo, since it won't affect hobbyists per the CEO's tweet in the article and unreal is, as I understand it, far ahead of everything else.
- Thaxll 3y agoAs if godot was used where Unreal is used ...
- acomjean 3y agoI think this doesn't change the equation for hobbyist/ game developers. Unreal is starting to get traction as a 3d model tool (free unlike the pricey: Cinema4d or Maya). It was used on set for "virutual rooms" used in productions like the madolorian. This use of Unreal wasn't being charged for.. But now it is. But Godot seems to have a lot of traction for game dev anyway. It seems to be a lot of places. Unreal is a big giant tool, with tons of leavers. They have a robust marketplace of assets and such that makes life easier for companies and such.