3 ms·
> So there’s the trade off, I suppose. Stick with a publisher and gain assurance that your game will see some income for a few days, or go it alone in the hopes
by citricsquid 15y ago
> So there’s the trade off, I suppose. Stick with a publisher and gain assurance that your game will see some income for a few days, or go it alone in the hopes that gamers will see your show of faith of publishing independently and buying your game as thanks. Minecraft creator Mojang did this, and it’s earned millions and millions of dollars since the game’s initial release.
Not really. Notch built the game alone and went it alone until there was success. Mojang (as a company, publisher and studio) evolved from Minecraft so you can't use them as any example of anything. The only thing they prove is that if your game is good enough and has enough buzz you don't need a publisher, but doesn't everyone know that already?