3 ms·
> This is a little different when we start streaming audio or video assets: for those, it is often okay for reliability to take a hit (though any gap must be de
by crims0n 3y ago
> This is a little different when we start streaming audio or video assets: for those, it is often okay for reliability to take a hit (though any gap must be detected). Losing a couple packets may introduce glitches and artifacts, but doesn’t necessarily renders the media unplayable.
This is exactly what UDP is for. There is nothing wrong with TCP and UDP at the transport layer, both do their job and do it well.