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Adobe has released a FAQ: http://www.adobe.com/devnet/flashplayer/articles/premium-features-licensing-faq.html http://www.adobe.com/devnet/flashplayer/articles/
by rdw 15y ago
Adobe has released a FAQ: http://www.adobe.com/devnet/flashplayer/articles/premium-features-licensing-faq.html http://www.adobe.com/devnet/flashplayer/articles/premium-fea...
Unity's export to Flash does currently require both 3D and memory-optimization technologies. Any Unity-Flash game that has a chance of netting $50k falls under the requirement, from what I currently understand. This basically covers any non-hobbyists. Unity could solve this problem by making their Flash exporter not use "domain memory", but that might be technically infeasible.
One interesting question is, if my company makes 5 games, each of which makes $49k, is that legit? Could I get away with taking down any game right before it nets the magic number and putting up a "new" game which is only slightly different? I'm guessing the answer is "no", but edge cases sound like a nightmare.
- rprasad 15y agoThanks. I was going off of what was known yesterday; didn't know about the FAQ or that Unity had confirmed its conversion process used both of the targeted techniques.