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Based on Adobe's announcements on this subject earlier in the week, the licensing requirement only applies to apps that use both the 3d and memory-optimization
by rprasad 15y ago
Based on Adobe's announcements on this subject earlier in the week, the licensing requirement only applies to apps that use both the 3d and memory-optimization technologies. Using one or the other by itself won't require licensing. The practical effect on Unity-Flash games are that small 3d games should not be subject to the licensing requirement.
Caveat: Adobe has actually not issued specific rules or statements on when licensing is required, so until they do, any analysis is really just conjecture.
Edit: The facts on which I based my analysis have changed. Adobe has issued a FAQ, and Unity has confirmed that the Unity-Flash conversion uses both features.
Consequently, the practical effect is that any game that succeeds in reaching the $50,000 revenue threshold will incur licensing fees of 9% on the revenue in excess of $50,000 (i.e., $0.09 for $50,001 total revenue, $4500 licensing fee for $100,000 total revenue).
- rdw 15y agoAdobe has released a FAQ: http://www.adobe.com/devnet/flashplayer/articles/premium-features-licensing-faq.html http://www.adobe.com/devnet/flashplayer/articles/premium-fea... Unity's export to Flash does currently require both 3D and memory-optimization technologies. Any Unity-Flash game that has a chance of netting $50k falls under the requirement, from what I currently understand. This basically covers any non-hobbyists. Unity could solve this problem by making their Flash exporter not use "domain memory", but that might be technically infeasible. One interesting question is, if my company makes 5 games, each of which makes $49k, is that legit? Could I get away with taking down any game right before it nets the magic number and putting up a "new" game which is only slightly different? I'm guessing the answer is "no", but edge cases sound like a nightmare.
- rprasad 15y agoThanks. I was going off of what was known yesterday; didn't know about the FAQ or that Unity had confirmed its conversion process used both of the targeted techniques.
- azakai 15y ago> Based on Adobe's announcements on this subject earlier in the week, the licensing requirement only applies to apps that use both the 3d and memory-optimization technologies. Yes, but all Unity games on Flash do use both. So all Unity games on Flash will need to pay 9%.