3 ms·
Not really. Video game servers definitely don't want session oriented protocols, and don't really care about dropped packet. Lost the packet with the player pos
by tuetuopay 3y ago
Not really. Video game servers definitely don't want session oriented protocols, and don't really care about dropped packet. Lost the packet with the player position? It comes at a regular interval, so we'll get it anyways, and more up to date! All they care about is the best latency possible. As for the non-time sensitive stuff in games (scoreboard, nicknames, etc), there is no real benefit there either. It's not time sensitive, the connection get opened once at the start and that's it.
Where QUIC really shines if for fast connections and many streams, ie the web where a page will need 500 resources spread across 100 hosts. In this case session establishment speed and parallel streams are paramount.