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I read this: > A critical element of puzzle languages is providing an escape, a way to admit that the pretty solution is elusive, and it's time to get working
by naruhodo 3y ago
I read this:
> A critical element of puzzle languages is providing an escape, a way to admit that the pretty solution is elusive, and it's time to get working code regardless of aesthetics.
and my mind immediately went to Rust and the "unsafe" keyword.