2 ms·
Extremely difficult to create a useful product like this for pros. They are looking for very specific things that are highly dependent on matchup, their build,
by ZephyrBlu 3y ago
Extremely difficult to create a useful product like this for pros. They are looking for very specific things that are highly dependent on matchup, their build, opponent build, who their opponent is, how the game is going so far, etc.
Feedback like "your baneling run-bys are most cost-effective with 7 banelings around the ten minute mark" is firstly unlikely to be accurate, and secondly unlikely to be useful to a pro because their play is so situational.
There also isn't enough data in the replay files to piece together the kind of specific information they would want.
SC2 has extremely high variance, even at the pro level. It's very hard to mine useful insights from game data. Even pro builds, which are supposedly standardized, have crazy variation: https://sc2.gg/reports/top-openings-2022/ https://sc2.gg/reports/top-openings-2022/.
There are so many variations in games, and there are often adjustments on the fly or even sometimes mess ups.