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I'm messing around with a project now to featurize game states at arbitrary points and predict the winner with the idea of creating some sort of "eval bar" like
by jsphweid 3y ago
I'm messing around with a project now to featurize game states at arbitrary points and predict the winner with the idea of creating some sort of "eval bar" like in chess. Supply is a pretty good indicator but it's not always helpful. Definitely not in broodwar.
If it's quite good it could be useful as a tool for people trying to get better (although various tooling and custom maps have been around for these types of purposes since the game came out and most people even pros seem to just grind ladder for practice).
I was also hoping it could be used to analyze a replay and indicate how "back and forth" the game was, or if it was more one-sided, etc. Or if the top 100 pros were part of the featurization, then you could potentially determine how the odds change given a certain game state depending on who the pro is.