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Is LegendKeeper built on top of the Websocket Yjs provider? If so, do you run the Websocket server yourself? If not, do you use WebRTC and have you had any STUN
by Karrot_Kream 3y ago
Is LegendKeeper built on top of the Websocket Yjs provider? If so, do you run the Websocket server yourself? If not, do you use WebRTC and have you had any STUN/TURN issues with that?
LegendKeeper looks really awesome btw, I might bring this up for my own campaign use. I've been thinking of using Yjs to build some character sheet builders myself which is why I'm asking.
- braden-lk 3y agoI built a custom solution based on y-websocket that handles multiplexing and syncing multitudes of Ydocs at once; a single YDoc is not really enough for complex apps. I run the server myself; originally on GKE because I was learning it for work, but then once I went FT on LegendKeeper, k8s became super-overkill minus the learning context. Finally switching to Render after tiring of fighting weird K8s internal DNS issues.