3 ms·
Cross-compilation to webassembly doesn't typically produce small binaries at this point (although it's possible to make small webassembly programs, compiling ar
by danielheath 3y ago
Cross-compilation to webassembly doesn't typically produce small binaries at this point (although it's possible to make small webassembly programs, compiling arbitrary C code to wasm results in large binaries).
- skywal_l 3y agoCouldn't this be reduced with LTO?
- DannyWebbie 3y agoMaybe, but Godot does particularly poorly in this area. Unity can go below 3MB out of the box and that is with bunch of engine systems in use. https://github.com/JohannesDeml/UnityWebGL-LoadingTest https://github.com/JohannesDeml/UnityWebGL-LoadingTest