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I really like Godot so far but the debugging tools are massively inferior to any other IDE and language I've ever used. I waste so much time trying to track dow
by loufe 3y ago
I really like Godot so far but the debugging tools are massively inferior to any other IDE and language I've ever used. I waste so much time trying to track down bugs. Proper variable inspection would be a life saver, for instance.
- razodactyl 3y agoAnd this is the magic of open source and the current situation. There will be many like you and a few with the dedication and skills to make that happen for the benefit of us all. The Unity move was VERY silly considering the state of Godot and Unreal. Literally treating your entire user base like that. I spent $400 for the Pro license when I was a poor Uni student back in '09 and it didn't translate to the newer versions - I just cut my losses and never looked back.
- december456 3y ago> There will be few people with the dedication to benefit us all > The Unity move was VERY silly considering the state of Godot and Unreal In my opinion, opposite, Unity just pulled its oligopoly strings. It wasnt bad management or desperate business choices; they knew the state of the industry.
- troynt 3y agoIf they knew, why then did they need to adjust their fees after initial announcement? Looks like the management is pretty disconnected and desperate to me.
- Qwertious 3y agoUnity is an advertising company that also has a game engine hobbyists use - I don't think what they did was necessarily a bad financial move, they just shafted the part of their userbase that doesn't generate much money and then wound it back when they realized it was really bad PR.
- HideousKojima 3y agoIf you're using C# instead of GDScript you can use Visual Studio (or VS Code or Rider) and get access to all the debugging tools available in those IDEs. You can also use VSCode for GDScript but I've never tried it so not sure how the debugging experience is with that.
- tough 3y agoFound this for next time you need to try GDscript on vscode https://github.com/godotengine/godot-vscode-plugin https://github.com/godotengine/godot-vscode-plugin
- akudha 3y agoI have no clue about game development, apologies for the basic question. When does one use Unreal and when does one use Godot? Or does it not matter?
- tetha 3y agoI'd summarize it as: The Unreal Engine, especially in the 3D realm, gives you a far higher ceiling of possibilities, but it requires a lot more work and effort to use it. Godot, Unity, GameMaker, RPG Maker, RenPy and many more limit your options, but also need less work to get something going. If you have 1-10 people trying to make something cool, you'd never reach for the Unreal Engine because it is just so much stuff to lift and juggle. If you're a large AAA studio looking to make Fallout 5 though... Godot might end up a bit limiting.
- akudha 3y agoThank you, this gives me some idea