9 ms·
11 hours remind me of doing raytracing on my Amiga 500 back in the day. It was definitely an overnight job for the "final" render.
by vinkelhake 3y ago
11 hours remind me of doing raytracing on my Amiga 500 back in the day. It was definitely an overnight job for the "final" render.
- deleted 3y ago[deleted]
- qingcharles 3y agoHa. Same on my 286. Set up povray, go to bed, see image before school in the morning.
- hinkley 3y agoDoing that low quality render first because you'd rather waste an hour being right than all night being wrong. That was about when I decided I needed other hobbies. Right before that happened some brilliant soul put out a tool that would render your scene in OpenGL so you could look at it first. I don't think that would run on your Amiga but it (barely) ran on my machine.
- somat 3y agoHeh sometimes I am still doing that. modern bidirectional raytracers can do some interesting tricks. and I wanted to see caustics(the bright lines in pools). but caustics despite being bright are actually statistically rare. to get good caustics you have to unbound the render engine and just let it cook overnight. And the end result, a single image of a mediocre scene by a poor artist with amazing caustics. I won't be quitting my day job.
- _joel 3y agoSame, (albeit a little later) with dodgy copy of 3DSMAX on a 386.
- Archelaos 3y agoIt reminds me of doing Mandelbrot fractals on my C64. Debugging my code was really hard.
- HappyDaoDude 3y agoI am still amazed by seeing Fractals rendered in real time. My Core 2 Duo can do the initial renders at about 1080p resolution in about a second or two. Something that would have taken hours to do on an Amiga in the 80's IF you even had the memory for that kind of storage.
- anthk 3y agoI did 640x480 fractals at crazy speeds with Xaos on an AMD Athon, which was and is pretty well optimized.