4 ms·
If you have to design for pathological workloads, absolutely you can write to a location in main memory 30 times per millisecond. Lots of non-pathological wor
by jepler 3y ago
If you have to design for pathological workloads, absolutely you can write to a location in main memory 30 times per millisecond.
Lots of non-pathological workloads might write to a memory location every millisecond, such as a game with a 4-pass renderer running at 240Hz.