2 ms·
> - There is no evidence that the Mac gamer consumer base is large. Maybe it is, but thats a chicken and egg problem. But Mac users also tend to pay more for a
by behnamoh 3y ago
> - There is no evidence that the Mac gamer consumer base is large. Maybe it is, but thats a chicken and egg problem.
But Mac users also tend to pay more for apps in general. I imagine if someone paid +$2000 for an MBP, they would be willing to spend $50 on a Mac game. Heck, maybe we're even ok with paying a premium just to get our games ported to Mac. ($100 for COD MW3? I'd do it even though it's expensive for me as a student).
- brucethemoose2 3y ago> Heck, maybe we're even ok with paying a premium just to get our games ported to Mac. On this point specifically, price parity is a prickly subject among game devs. For instance, there are allegations of Steam harassing devs who charge less for games on storefonts with fees cheaper than Steam's 30% cut, hence you never see a game cheaper on Epic Games than it is on Steam. And IIRC thats actually policy on the iOS AppStore and Google Play... How that survives antitrust law, I don't know. There's also the issue of things simply going wrong on the less popular storefronts, with MS's Store being a particularly good example. Publishers don't like that kind of fuss.
- Iulioh 3y ago------ >For instance, there are allegations of Steam harassing devs who charge less for games on storefonts with fees cheaper than Steam's 30% cut ----- Isn't it in the steam guidelines? Or it was for steam keys sold outside steam iirc
- brucethemoose2 3y agoThat is for stores that sell Steam Keys. Last I checked, there's nothing in the TOS about other storefronts on other system.