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I don't know how the rigging works, but the animation might follow some principles from learned motion matching https://www.ubisoft.com/en-us/studio/laforge/new
by quadrature 3y ago
I don't know how the rigging works, but the animation might follow some principles from learned motion matching https://www.ubisoft.com/en-us/studio/laforge/news/6xXL85Q3bF2vEj76xmnmIu/introducing-learned-motion-matching https://www.ubisoft.com/en-us/studio/laforge/news/6xXL85Q3bF...
I don't think it can handle arbitrary models, they likely have a library of bipedals and quadrapeds.
- mov 3y agoHey! We can't share much what details of our ML pipeline for now but I can say that's a good guess :-) And you're right, we have bipeds, quadrupes, flying animals, vehicles, etc and we can actually handle any arbitrary model that belongs to one of those categories. You can check our tool here at https://app.anything.world/animation-rigging https://app.anything.world/animation-rigging
- quadrature 3y agoVery cool, thanks for sharing. Anything.world looks very useful, great work on this release!.
- divreg23 3y agoThank you! Your feedback means a lot for us.