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Additional Explanation: Depending on the rules, something might be a game or a toy. If you speed-run Minecraft you play a game. But basically Minecraft is a to
by rspoerri 3y ago
Additional Explanation:
Depending on the rules, something might be a game or a toy. If you speed-run Minecraft you play a game. But basically Minecraft is a toy, with which a lot of people play games (i want to build a secure home, i want to get the best items). Cards are another good example of a toy, you can play lots of different games with them.
Also, rules of games can be defined not only by the creator of a game. There are also social rules (in Switzerland playing cards is heavily ruled by social rules and if you don't know them, you will be ridiculed). Another example of social rules might be not to abuse a bug in a multiplayer game, when it is clearly an unintended feature.
Where it really gets difficult is when you consider social status and people toying with those as games. Fashion for example (also called mimicry by Roger Calloise [2]) because there are lots of unwritten / undefined rules. Gardening (which is a toy) can also become a game, once you start comparing your produce with others.
Often games are more finely regulated by the current group of players, for example in situations which the official rules don't regulate.
Also you might be playing a game within a game. For example, a chess competition is a game within a game. You play chess against 1vs1, you play a "knockout" tournament against everyone else in the competition [1].
Modern games are more likely to be toys then early games (especially in computer games). Because game (system) mechanics need to be flexible enough to handle different tasks.
[1]: https://en.wikipedia.org/wiki/Tournament https://en.wikipedia.org/wiki/Tournament
[2]: https://en.wikipedia.org/wiki/Man,_Play_and_Games https://en.wikipedia.org/wiki/Man,_Play_and_Games
- mcphage 3y ago> with which a lot of people play games (i want to build a secure home, i want to get the best items) By your rubric, “I want to build a home” isn’t a game either, since you can’t win it. You just eventually stop, or move on to something else. > Also, rules of games can be defined not only by the creator of a game. There are also social rules Sure, but that makes your argument weaker—“game” vs “toy” is not just a statement about the thing itself anymore, but a combination of the thing, and the social environment it is played in, if a toy can become a game in a specific social environment, or a game can become a toy. Basically, I don’t think that the distinction you’re making is well defined or meaningful.
- rspoerri 3y agoI agreee building a home is toying. Building a _secure_ home that you can surive a night in would be be a game for me. I did mean to explain that there are aspects of human behaviour that have aspects of toying or gaming. Sometimes - if it's rules based - it can be a game. There are lots of game theoreticians that worked on that in way more detail then i can explain here. Examples on behaviours that could be games or toys include: social status, clothing, gardening, mating, or for example drugs... In the end it's up for discussion, because there are no fixed rules.