7 ms·
For those of you who haven't read them, Jordan Mechner's "The Making of Prince of Persia" is one of the most engaging things I've read online. http://jordanmec
by alex_c 15y ago
For those of you who haven't read them, Jordan Mechner's "The Making of Prince of Persia" is one of the most engaging things I've read online.
http://jordanmechner.com/old-journals/ http://jordanmechner.com/old-journals/
Just realized there's an e-book now... I'll probably get it.
- gtank 15y agoSimilarly Andy Gavin wrote a series of blog posts about the development of Crash Bandicoot. It's more of an overview than the journals, but still interesting. http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/ http://all-things-andy-gavin.com/2011/02/02/making-crash-ban...
- yan 15y agoFascinating! He taped his friend jumping and climbing in a parking lot to model the animations after (and posted the video): http://jordanmechner.com/old-journals/1985/10/october-20-1985/ http://jordanmechner.com/old-journals/1985/10/october-20-198... I can definitely see the character performing all those actions from my own childhood memories..
- pxm 15y agoDavid is his brother, rather than his friend.
- willvarfar 15y agocrikey, is that mutually exclusive?
- Trufa 15y agoI know this comment doesn't add up much to the conversation but that is one of the coolest things I've ever seen, I don't know why I'm so hyped, maybe it's the memories...
- gala8y 15y agoMust be memories. Prince of Persia was the first program I ran on my computer. One day me and my father drove 30 kms to buy the box. We talked with the guys about what we wanted ('16Hz, no, its to fast, 12 will do') and they sad it would be ready in three days. Then, we were very surprised and disappointed. They were surprised that we were surprised and finally said 'no biggie, we will set it up right now for you'. So we were back home with the box this evening. At home we plugged it in only to discover that it was totally useless thingy blinking at us. This evening I learned why software was so, sooo important. Only the next day I would get some floppies from friends and feed the beast. Empty parking lot, 1985... Shoot!
- gravitronic 15y agoReminds me of the creation of the rotoscoped graphics for the intro animation to "Out of This World", another classic video game. If you like "making of" stories this one is pretty good too, it's been posted on HN before but is a great read. http://www.anotherworld.fr/anotherworld_uk/another_world.htm http://www.anotherworld.fr/anotherworld_uk/another_world.htm
- wallflower 15y agoReading Jordan's full diary will take you at least eight hours but it is well worth it. It is one of the best stories of making a game, runaway success when success wasn't runaway, determination (not to get screwed legally/financially) out there. About ambition and leaping the artistic gap into film making when being a hit game maker was not enough. Jordan wrote POP in 6502 Assembler and he writes well (with off-hand notes - oh a royalty check for $65k - time to go to class) and inside observations, sometimes about his life. > We chatted for an hour about peripherally related topics. Broderbund, corporate America, the rat race, capitalism, freedom. I was seducing him. At the critical psychological moment, I remarked: "You know, all my clipping is done on the byte boundaries." There was a pause http://jordanmechner.com/old-journals/page/33/ http://jordanmechner.com/old-journals/page/33/ April 3, 1989
- jamesgeck0 15y agoThat's actually on page 27 right now. :-) Direct link: http://jordanmechner.com/old-journals/1989/04/april-3-1989/ http://jordanmechner.com/old-journals/1989/04/april-3-1989/
- aqme28 15y ago76 pages in 8 hours? If it were dense as a textbook it wouldn't half that long.
- graeme 15y agoThose are html pages. It's 330 pages as a paperback: http://jordanmechner.com/ebook/ http://jordanmechner.com/ebook/
- noonespecial 15y ago>...the comfort of having an organization is largely illusory. It still comes down to one programmer in the end.
- naner 15y agoFrom the original article on him finding the source code: Yesterday he found it, and the discovery is all thanks to his father. The three packs of 3.5″ Apple ProDOS disks had been safely stored away in a brown box along with a load of Amstrad copies of his 1984 game Karateka. And from your link, in the first excerpt from his Journal from 1985: Dad called. Billboard’s top-ranked program for this week is, indeed, Karateka. I thought that was a funny coincidence. :)
- harryf 15y agoKarateka was truly awesome. Those were truly the days; good games really amazed with their originality and game play.not course there was nothing to compare to but it was magical as a kid. Wonder if my kids will feel the same about FPS?
- droctopu5 15y agoYeah, I never realized he was the same guy that made Karateka. Played the crap out of that back then. I still remember Time Zone, that multi-floppy time-traveling graphic/text adventure. And Swashbuckler! And Aztec! (Nerd boner.)
- talmand 15y agoIn the early days of anything almost everything is original simply because there was nothing to do compare it to. Karateka and Prince of Persia were innovative.
- kleiba 15y agoFor the older generation, there are also Andrew Braybrook's notes while he developed Paradroid: http://www.zzap64.co.uk/zzap3/para_birth01.html http://www.zzap64.co.uk/zzap3/para_birth01.html
- henrikschroder 15y agohttp://jordanmechner.com/old-journals/1986/09/september-10-1986/ http://jordanmechner.com/old-journals/1986/09/september-10-1... "Now that the day’s over and it’s clear that I had nothing to be scared of, I’m not scared any more – I’m terrified. I’m scared shitless. I have to rent a car. I have to drive it. On these insane twelve-lane racetracks they call freeways. I have to find an apartment and rent it. I have to move in. I have to buy a car. I have to buy insurance. I’ve never done any of this stuff before… and now I have to do it all at once. And on top of this – or rather, at the bottom of it – I have to make a computer game. It’s gonna be fun."